fix: clear a plate's sauce once its last food is taken off - #48
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ChangesPlate sauce handling
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix Suggested reviewers: Merge Risk: 🟡 Moderate · up to Empty plates with an unloaded food slot may retain sauce, leaving part of the cleanup fix uncertain. Resolve that case before merging unless the remaining risk is explicitly accepted. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The behavior is confined to plate sauce state and does not appear to grant players new access or authority. The remaining uncertainty is whether the furniture system always completes and saves a plate removal after the sauce is cleared. Retained concerns Security review detailsSecurity Blast Radius
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- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In @src/main/java/net/tfminecraft/cooking/manager/PlateManager.java:
- Around line 115-117: Update the remaining-food check in PlateManager to ignore
display slots and retain sauce only when a food slot contains an item; apply the
same occupied-food-slot requirement before addSauce consumes a ladle. In
PlateManagerTest, set an item on the remaining food slot and add coverage for a
display-only empty plate. Sites:
src/main/java/net/tfminecraft/cooking/manager/PlateManager.java:115-117 and
137-137 require these implementation changes;
src/test/java/net/tfminecraft/cooking/manager/PlateManagerTest.java:132-135
requires the stated test updates.
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src/main/java/net/tfminecraft/cooking/manager/PlateManager.javasrc/test/java/net/tfminecraft/cooking/manager/PlateManagerTest.java
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The sauce visual stayed on a plate after its food was removed, so hasSauce rejected sauce for every later dish on that plate (reported with chicken legs, but any food was affected). Remove the sauce slot when the last food leaves, clear leftover sauce on plates saved before this fix, and keep the ladle full when sauce is ladled onto an empty plate. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Dev test (TFMCDev01)The PR build
Not covered live: a plate with two foods. The bot could not put a second food on an occupied plate (same with v0.3.3), so this is covered by Before the fix (v0.3.3, same flow): the reused plate kept the sauce visual and the second dish was rejected with the ladle still full. 🤖 Generated with Claude Code |
Summary
A player reported that sauce can't be ladled onto a plate of cooked chicken legs. On TFMCDev01 (same cooking 0.3.3 / InteractibleFurniture 0.2.5 / TLibs 2.1.1 jars as Main), a bot test showed legs sauce fine on a fresh plate. The real cause is plate reuse: when a sauced dish is taken off, the plate keeps its
sauceslot visual.hasSauce()then treats the plate as already sauced, so every later dish on that plate is rejected and the ladle stays full. Any food is affected, not just legs.FurnitureSlotItemTakeEvent, fired before InteractibleFurniture removes the slot and saves the plate), remove thesauceslot.sauceslot left on a plate with no food. This clears plates already saved in that state on Main and saves them throughpersistFurniture(which resolves the root for plates on tables).addSaucenow returns before touching the ladle when the plate is empty. Sauce put on an empty plate never reached food added later, and it would now be cleared by the tick.Documentation impact
Contract
mvn -B clean verifylocally, 210 tests pass. NewPlateManagerTestcases cover the leftover-sauce check (last food leaving, other food remaining, sauce alone, no sauce) and the empty-plate guard. Dev bot test results are posted in a comment below.ProvinceSystem/wiki/cooking): no change.Notes
000000Mixed Sauceand ladling it onto a plate throws an NPE inCategoryDictionary.getSauceItemPath(null colour), so no sauce visual appears for it. Separate bug.🤖 Generated with Claude Code
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